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BattleBit Remastered 2.1.3 Patch Notes, Support Updates, Weapon Adjustments, Region Filter and more

BattleBit Remastered has received a new update, version 2.1.3, which introduces various gameplay enhancements, weapon adjustments, bug fixes, and more. Let’s delve into what’s new and improved.

Gameplay

  • Support players will now able to re-supply players by equipping the ammo box and holding ‘RMB’
  • Assault will have 6 bandages instead of 4 bandages
  • Support will have 6 bandages instead of 4 bandages
  • Engineer will have 6 bandages instead of 4 bandages
  • Recon will have 5 bandages instead of 3 bandages
  • Engineers now will able to repair 98% of the damages instead of 50% – 75%
  • Players will no longer able to build hesco walls etc on the places where you would spawn by spawning on a flag etc, you can still place stuff inside flag, just not at places where people would spawn
  • Entering/deploying on tanks will take 2 seconds instead of 4 seconds
  • Added input buffer for single fire weapons. (No more dead clicks)
  • There will be icon on barbed wires to indicate if it’s friendly barbed wire or not
  • Dark Flashbang option added to gameplay settings
  • Anti Vehicle Grenades will detonate on impact with vehicles now
  • Anti Vehicle Grenade/Mine damage to buildings/walls radius reduced to 2 meters
  • Grenades will no longer pass through vehicle windows and riot shields

    End of Round

  • End of the round, there will be leaderboard for best XXX during voting
  • End of the round, random gamemode and random map options will be given on vote screen.

    Vehicles

  • Transport Vehicle physics slightly improved, more work will be done in this area
  • Pilots will no longer able to pilot helicopters 180º upside down like a spaceship, they will now properly descend when tilted this way

    Fixes

  • Issue with squadmates being considered in combat when they aren’t, should be fixed
  • Laggy player movement (for other players) fixed, (needs to be tested)
  • Hit detection for mines, claymores, c4, drones fixed
  • Player wouldn’t be able to use C4, mines (placed c4s, mines would be ineffective) if they would place them while switching guns quickly and firing fixed
  • MK14’s previous velocity change properly applied
  • Ultimax night vision ADS fixed
  • A bug where water would render on top of smokes fixed.
  • Fixed a bug where miniguns would continue to fire if the player who used it disconnects
  • Fixed a bug where sniper sway wouldn’t be applied while sitting in vehicles
  • A rare bug where player animations wouldn’t play and player would just float around without any animations fixed
  • Rare bug – player spawning with no attachments fixed
  • When there’s no room to exit a vehicle, the player will attempt to exit from above.
  • Vehicle exit causing teleport to the roof of buildings should be fixed (needs to be tested)
  • Server browser, region filters added.
  • Light/heavy gadgets will be displayed on the game UI.
  • Favorite servers will no longer disappear when server changes their name.
  • The camo & helmets that are unlocked at rank 200 have been moved to Prestige 1, so players can continue using them after choosing to Prestige.
  • Unable to choose players on map by clicking their name if they are in vehicle fixed.
  • Unlocking “Empty Gadget” fixed
  • Minor optimization and improvement of environmental models.
  • This is the first iteration and more models will be updated over time in the future.
  • Most models received contoured outlines that will improve the sense of space surrounding the player and make more easy to read a object shape in mono-shaded ambient lighting.

M9

  • Damage increased, from 30 to 32
  • Vertical recoil increased, from 0.4 to 0.8
  • Horizontal recoil increased, from 0.4 to 0.6
  • Firerate increased, from 400 to 600
  • Velocity increased, from 250 to 300
  • Sound spread lowered, from 600 to 450
  • Draw speed increased, from 1 to 2
  • Magazine size increased, from 12 to 13

    MP 443

  • Damage increased, from 25 to 27
  • Horizontal recoil increased, from 0.1 to 0.3
  • Velocity increased, from 300 to 350
  • Firerate increased, from 700 to 750
  • Sound spread lowered, from 600 to 450
  • Draw speed increased, from 1 to 2
  • Magazine size increased, from 16 to 17

    USP

  • Damage increased, from 25 to 30
  • Vertical recoil increased, from 0.4 to 0.7
  • Horizontal recoil increased, from 0.4 to 0.5
  • Velocity increased, from 250 to 320
  • Firerate increased, from 500 to 650
  • Sound spread lowered, from 600 to 450
  • Draw speed increased, from 1 to 2
  • Magazine size increased, from 12 to 15

    Glock 18

  • Damage increased, from 17 to 19
  • Sound spread lowered, from 600 to 450
  • Draw speed increased, from 1 to 1.75
  • Magazine size increased, from 16 to 19

    UNICA

  • Light damage increased, from 0 to 10
  • Vertical recoil lowered, from 6 to 5
  • Horizontal recoil lowered, from 4 to 3.5
  • First shot kick lowered, from 1.5 to 1.1
  • Reload speed increased, from 1 to 1.2 (5s to 4.17s)
  • Draw speed increased, from 1 to 1.5
  • Headshot multiplier is 1.5x (default was 1.2x for pistols)

    RSH12

  • Damage increased, from 60 to 70
  • Light damage increased, from 5 to 30
  • Vertical recoil lowered, from 9 to 5
  • Horizontal recoil increased, from 4 to 5
  • First shot kick lowered, from 1.5 to 1.1
  • Velocity increased, from 350 to 550
  • Accuracy increased, from 73.75 to 78.75
  • Reload speed increased, from 1 to 1.2 (4.93s to 4.11s)
  • Draw speed increased, from 1.2 to 1.3
  • Running speed increased, from 1 to 1.06
  • Headshot multiplier is 1.5x (default was 1.2x for pistols)

    DESERT EAGLE

  • Damage lowered, from 90 to 72
  • Light damage lowered, from 40 to 30
  • Horizontal recoil increased, from 3.5 to 4
  • First shot kick increased, from 1 to 1.1
  • Velocity lowered, from 600 to 500
  • Running speed increased, from 1 to 1.06
  • Magazine size increased, from 6 to 7
  • Accuracy lowered, from 85 to 78.75
  • Draw speed increased, from 1 to 1.3
  • Headshot multiplier is 1.5x (default was 1.2x for pistols)

    MP7

  • Damage fall-off START reduced, from 50 to 40
  • Damage fall-off END reduced, from 200 to 140

    UMP45

  • Damage increased from 28 to 35
  • Vertical recoil increased from 1 to 1.3
  • Horizontal recoil increased from 0.65 to 0.9
  • Firerate reduced from 700 to 650
  • Damage fall-off START reduced from 50 to 20
  • Damage fall-off END reduced from 200 to 140

    PP2000

  • Horizontal recoil increased, from 0.5 to 0.7
  • Damage fall-off START reduced, from 50 to 20
  • Damage fall-off END reduced, from 200 to 140

    PP19

  • Damage fall-off START reduced, from 50 to 40
  • Damage fall-off END reduced, from 200 to 150

    Kriss Vector

  • Damage fall-off END reduced, from 200 to 150

    MP5

  • Damage fall-off START reduced, from 50 to 20
  • Damage fall-off END reduced, from 200 to 140

    Honey Badger

  • Damage fall-off END reduced, from 200 to 150

    P90

  • Damage fall-off START reduced, from 50 to 20
  • Damage fall-off END reduced, from 200 to 140

    Scorpion

  • Damage fall-off END reduced, from 200 to 140

    L86A1

  • Damage reduced from 32 to 31
  • Vertical recoil reduced from 1.4 to 1.2
  • Horizontal recoil reduced from 1.4 to 1
  • Velocity increase from 600 to 650
  • Reload speed increased from 1 to 1.05

    M249

  • ADS time reduced from 0.35 to 0.3
  • Running speed increased from 0.9 to 0.925

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Carisa Kissane

Update: 2024-05-22